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Civilization vi update switch
Civilization vi update switch




  • Monasteries of the King: Holy Sites are granted a Major adjacency bonus with Rivers, a Culture Bomb, Food equal to its adjacency bonus, and +2 Housing, if on a River.
  • Farms provide +2 Food if adjacent to an Aqueduct and +1 Faith if adjacent to a Holy Site.

    civilization vi update switch

    Grand Barays: Cities with an Aqueduct receive +1 Amenity from entertainment and +1 Faith for every Population.Coast tiles are now a Tier 3 start bias.Mountains (non-Tundra/Snow) are now a Tier 2 start bias.Inca Terrace Farm: Now gives +1 Housing (was +0.5).Qhapaq Ñan (leader ability): Added +1 additional Production to Mountains when the game reaches the Industrial Era.Thermopylae: Added +1 Combat Strength for every Military Policy slotted.Instead, combat victories provide Faith equal to 50% of the Combat Strength of the defeated unit (on Standard Speed). Glory of the World, Kingdom and Faith: No longer receives +100% Faith for 10 turns after declaring a Protectorate War.Must be adjacent to a Bonus or Luxury resource not adjacent to another Château. +1 Culture for each adjacent wonder (increasing to +2 with Flight). Château: +2 Culture and +1 Gold at base.Dynastic Cycle: Now when completing a Wonder, receive a random Eureka and Inspiration from the era of the Wonder.Increased the yield of Camps on these terrains to +2 Food.

    civilization vi update switch

    The Last Best West: Increased the yields of Mines and Lumbermills on Snow, Tundra, Snow Hills, and Tundra Hills to +2 Production.TSL Mediterranean: Civs start the location of their historic capital on the large Mediterranean map.TSL Earth Huge: Civilizations start at the location of their historical capital on the huge Earth map.Earth Huge Map: A larger sized representation of Earth with resources, terrain, and features reflecting their historic locations.Mediterranean Large Map: A large map of the greater Mediterranean region with resources, terrain, and features reflecting their historic locations.Unique units now replacing this unit: French Garde Imperiale and English Redcoat.

    civilization vi update switch

    Unique units that will upgrade into this unit: Spanish Conquistador and Ottoman Janissary.Line Infantry: Industrial Era Musketman upgrade. Unique units now replacing this unit: Norwegian Berserker, Japanese Samurai, and Georgian Khevsur.Unique units that will upgrade into this unit: Roman Legion, Kongolese Ngao Mbeba, Macedon Hypaspist, Persian Immortal, Maori Toa, and Gallic Gaesatae.Man-At-Arms: Medieval Era Swordsman upgrade. Units now replacing this unit: Khmer Domrey.Cannot move and attack on the same turn unless they’ve earned the Expert Crew Promotion. Trebuchet: Medieval Era Catapult upgrade.






    Civilization vi update switch